SVG to Mesh renderer with specalised anti-aliasing
Hi,
I'm essentially looking for a 3D UI solution that can take vector graphics (preferably also 3D text meshes) and render them in world space and anti-alias those objects individually, for maximum sharpness and quality.
I've seen some SVG to Mesh converters on the asset store, but I haven't quite found a solution that lets one put those meshes into the world space and anti-alias those objects specifically with a stronger AA filter. So far I've only seen solutions that render to a texture and then place that on a plane in the world, which is sub-optimal in several ways.
Would be curious to know if anyone knows of a plugin that does this out of the box, or if anyone has any helpful ideas.
Thanks
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