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Question by alpayoguz97 · Nov 25, 2020 at 01:33 PM · gameobjectpathfollowingwaypoint system

AI doesn't follow the path

Hey Guys,

I'm trying to made enemy gameobject follow the path. But It didn't work and I couldn't find the solution

Here is my following codes :

 public class EnemyPath : MonoBehaviour
 {
     [SerializeField] List<Transform> waypoints;
     [SerializeField] float enemySpeed;
     
     
 
     int waypointIndex = 0;
     void Start()
     {
         transform.position = waypoints[waypointIndex].transform.position;
         
     }
 
     // Update is called once per frame
     void Update()
     {
         EnemyMovePath();
 
     }
 
     private void EnemyMovePath()
     {
         if (waypointIndex <= waypoints.Count - 1)
         {
             var targetPosition = waypoints[waypointIndex].transform.position;
             var movementIndependenceFrame = enemySpeed * Time.deltaTime;
             transform.position = Vector2.MoveTowards(transform.position, targetPosition, movementIndependenceFrame);
 
             if (transform.position == targetPosition)
             {
                 waypointIndex++;
             }
 
         }
         else
         {
             Destroy(gameObject);
         }
     }
 }



https://ibb.co/98t6Cc4

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Best Answer

Answer by alpayoguz97 · Nov 26, 2020 at 07:12 AM

I found the solution. Waypoints z axis is different than AI gameobject z axis. That's why AI gameobject doesn't follow the path.

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