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Question by ina · Mar 15, 2011 at 06:59 AM · meshproceduralboundsoptimizecalculate

when should Mesh.Optimize() be called

for a procedurally generated / modified mesh, when should Mesh.Optimize() be called? Before or after RecalculateBounds() and RecalculateNormals() etc?

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avatar image Bunny83 · Mar 15, 2011 at 07:35 AM 0
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Hmm, I guess it doesn't really matter but just to put them in some kind of logical order i would say: before. Never really used $$anonymous$$esh.Optimize() i create only very simple meshes procedurally. $$anonymous$$aybe someone have more information on that.

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Answer by jonas-echterhoff · Mar 15, 2011 at 01:08 PM

Optimize() will recalculate the bounds for you, so there is no need to call RecalculateBounds() after doing an optimize.

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avatar image Ashkan_gc · Mar 15, 2011 at 01:18 PM 1
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why you should not include something like this in the main documentation. please let the online documentation show questions/answers related to each API in it's documentation page. unity's documentation should be much more detailed. however it's one of the best in middleware market of gameengines

avatar image ina · Mar 15, 2011 at 07:38 PM 0
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it would be nice to have a php.net style documentation for unity

avatar image ina · Mar 16, 2011 at 02:17 AM 0
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What about recalculatenormals?

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