Porting a Vive game to Google Cardboard for IOS
Thought I'd reach out because i think this is sorta a nitch problem. I'm a little confused about how to do this. My client had me develop a Vive experience that would run on PC. Now through a new contract they would like the experience to be useable on the google cardboard. It'll be dumbed down a little but essentially the same thing. The main problem I have is I don't have a mac, so i'm using a virtual machine and creating a git to migrate the project and build it on the virtual mac.
My main question is: In order to deploy on to IOS do i have to build the project on the virtual mac? All the reading i've done suggests that, as XCODE only runs and mac.
Has anyone encountered this situation before and can shed some light on a poor developer?
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