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               Question by 
               RyuMaster · Nov 08, 2013 at 05:11 AM · 
                textureterrainterraintextureterrains  
              
 
              Access terrains "Alphamap 0" from within code
Every terrain with textures has "Alphamap 0" texture created inside Terrain Data. I want to replace it with my own; Now, inside code, I can just:
public Texture2D,
drag-and-drop it and go on.
But I want to fully automate the process. Is there any way to get to this particular "SplatAlpha 0" texture2D inside terrainData, using just editor script?
Like, this code: http://forum.unity3d.com/threads/412...atmap-download But I want to fully automate it.
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 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                