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Terrain prototype goes black when building project
Issue: When testing my game in Unity, everything works perfectly fine. It is only when I build the project and run it as an executable file, that my terrain texture turns completely black.
Other Information: I have done some testing and have tried not adding a texture so that in the editor the terrain is white. Surprisingly when I build it, the terrain is also the same colour (white).
splatPrototypes[0] = new SplatPrototype();
//splatPrototypes[0].texture = splat0;
splatPrototypes[0].texture = (Texture2D)Resources.Load("TerrainTextures/UNIcolourGrass");
splatPrototypes[0].tileSize = new Vector2( splatTileSize0, splatTileSize0);
splatPrototypes[1] = new SplatPrototype();
//splatPrototypes[1].texture = splat1;
splatPrototypes[1].texture = (Texture2D)Resources.Load("TerrainTextures/UNIcolourGrass");
splatPrototypes[1].tileSize = new Vector2( splatTileSize1, splatTileSize1);
Any help would be very much appreciated as I am completely stumped!
Do you have code somewhere that is assigning the weights of these textures to the splatmap?
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