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Question by maebius · Sep 13, 2019 at 07:29 AM · buildbugbuild-errorprojectfailure

Cloud Build fails with Analytics.AnalyticsEvent (2019.2.1f)

I've just incorporated Analytics to my project. In a class, the Analytics namespace is introduced in a normal fashion:

using UnityEngine.Analytics;

The only actual usage of Analytics is through the Standard Events, in the same class, for instance:

AnalyticsEvent.LevelComplete(scene.name, someData);

This all works fine and dandy when doing local builds. From the editor, events show up in the Dashboard and I am able to do Android builds without compilation errors.

However, using Cloud Build fails to build:

4390: [Unity] Assets/Scripts/GameLogic/AnalyticsManager.cs(76,30): error CS0103: The name 'AnalyticsEvent' does not exist in the current context


The Unity editor version is the same in CloudBuild that I have locally:

 + Detected last used Unity version: 2019.2.1f1


... and from the Cloud Build log I see that the Analytics is imported as a package:

105: [Unity]     com.unity.modules.unityanalytics@1.0.0 (location: /UNITY_PATH/Unity/Unity-2019_2_1f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unityanalytics)


Question is, why aren't the Standard Events found in the namespace? Is this a wrong (e.g. too old) version of the Analytics package? It seems so as the imported package is 1.0.0 but in Editor (Package manager) I have 3.3.2. The manifest.json confirms this:

{ "dependencies": { ... "com.unity.analytics": "3.3.2", ... } }

How to force Cloud Build to use a correct one (I could not find a way to do this in the settings or anywhere else)?

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Answer by maebius · Sep 13, 2019 at 08:10 AM

Well, in the end this was a simple issue of my own device:

I had my manifest.json (or Package-dir) in git.ignore, so Cloud Build used default versions, and for some reason Analytics defaults there to 1.0.0. :-)

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