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win32 error when i create a project or a c# script in unity 2019,win32 exeption error when i create a project in unity 2019
these are the details of the error
Win32Exception: ApplicationName='C:\Program Files\Unity\Editor1\Unity\Editor\Data\Tools\RoslynScripts\unity_csc.bat', CommandLine='/noconfig @Temp/UnityTempFile-27ded09a6ffa81b40964119f0c537760', CurrentDirectory='', Native error= The system cannot find the file specified.
System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at :0) System.Diagnostics.Process.Start () (at :0) (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start() UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at :0) UnityEditor.Utils.Program.Start () (at :0) UnityEditor.Scripting.Compilers.MicrosoftCSharpCompiler.StartCompiler () (at :0) UnityEditor.Scripting.Compilers.ScriptCompilerBase.BeginCompiling () (at :0) UnityEditor.Scripting.ScriptCompilation.CompilationTask.QueuePendingAssemblies () (at :0) UnityEditor.Scripting.ScriptCompilation.CompilationTask.Poll () (at :0) UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileScriptAssemblies (UnityEditor.Scripting.ScriptCompilation.ScriptAssembly[] scriptAssemblies, UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings scriptAssemblySettings, System.String tempBuildDirectory, UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions compilationTaskOptions, UnityEditor.Scripting.ScriptCompilation.EditorCompilation+CompileScriptAssembliesOptions compileScriptAssembliesOptions) (at :0) UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileScripts (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings scriptAssemblySettings, System.String tempBuildDirectory, UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.Scripting.ScriptCompilation.EditorBuildRules+TargetAssembly[]& notCompiledTargetAssemblies, System.String[]& notCompiledScripts) (at :0) UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform) (at :0) UnityEditor.Scripting.ScriptCompilation.EditorCompilation.TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform) (at :0) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface+<>c_DisplayClass51_0.b_0 () (at :0) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.EmitExceptionAsError[T] (System.Func`1[TResult] func, T returnValue) (at :0) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) ,these are the details of the error Win32Exception: ApplicationName='C:\Program Files\Unity\Editor1\Unity\Editor\Data\Tools\RoslynScripts\unity_csc.bat', CommandLine='/noconfig @Temp/UnityTempFile-27ded09a6ffa81b40964119f0c537760', CurrentDirectory='', Native error= The system cannot find the file specified.
System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at :0) System.Diagnostics.Process.Start () (at :0) (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start() UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at :0) UnityEditor.Utils.Program.Start () (at :0) UnityEditor.Scripting.Compilers.MicrosoftCSharpCompiler.StartCompiler () (at :0) UnityEditor.Scripting.Compilers.ScriptCompilerBase.BeginCompiling () (at :0) UnityEditor.Scripting.ScriptCompilation.CompilationTask.QueuePendingAssemblies () (at :0) UnityEditor.Scripting.ScriptCompilation.CompilationTask.Poll () (at :0) UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileScriptAssemblies (UnityEditor.Scripting.ScriptCompilation.ScriptAssembly[] scriptAssemblies, UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings scriptAssemblySettings, System.String tempBuildDirectory, UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions compilationTaskOptions, UnityEditor.Scripting.ScriptCompilation.EditorCompilation+CompileScriptAssembliesOptions compileScriptAssembliesOptions) (at :0) UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileScripts (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings scriptAssemblySettings, System.String tempBuildDirectory, UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.Scripting.ScriptCompilation.EditorBuildRules+TargetAssembly[]& notCompiledTargetAssemblies, System.String[]& notCompiledScripts) (at :0) UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform) (at :0) UnityEditor.Scripting.ScriptCompilation.EditorCompilation.TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform) (at :0) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface+<>c_DisplayClass51_0.b_0 () (at :0) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.EmitExceptionAsError[T] (System.Func`1[TResult] func, T returnValue) (at :0) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget)
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