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Question by unity_oQhhbvnz7Z9uJw · Jul 19, 2020 at 08:56 AM · texturerendertextureblackscreenreadpixelsapply

RenderTexture turn my model to black, why ?

I am trying to paint any models, it paints and works fine untill i stop playing. alt text My RenderTexture turns pitch black as you can see. I cannot figure out what should i do. I want my RenderTexture go back to white. alt text It gets back to normal after i just save any script. Like add a line and save then it would come back to white. I don't know why it happens.

untitledp1.png (166.1 kB)
untitledp.png (111.6 kB)
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Answer by unity_oQhhbvnz7Z9uJw · Jul 20, 2020 at 09:54 AM

So i found a solution for me. I noticed that my Basematerial couldn't hold the white texture, it releases after i turn off the game. So on next start it stayed black.

Now all i did is set the base material to white onStart. Works for me. private void Start() { brushColor = Color.red; BrushCursor.GetComponent<SpriteRenderer>().sprite = CursorSprite; BaseMaterial.mainTexture = (Texture)Resources.Load("Default-ParticleSystem"); }

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