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Render Texture doesn't work properly runtime
Hello Everyone! I'm having a little issue about render texture.. i basically did an ngui menu projected on a plane in front of the character,but it could be everything, a video or a webcam signal, what i don't get is when i compile my exe, the render texture works only on lower resolution, 800x600 maximum, if i go one step further, everything that was rendered on my plane, disappear.. how's that possible? even in unity-runtime works perfectly.. Any ideas? thank so much!!
Answer by FamerJoe · Apr 16, 2015 at 04:52 AM
Having the same problem on resolution/windowed toggle/vsync toggle. The render texture of a raw image disappears.
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