Question by
CureCandy · Aug 24, 2015 at 06:41 AM ·
assetbundlestatic
AssetBundles miss static property
I made my models as a prefabs and built them as AssetBundles, but I found that when I loaded them into the scene, the models which had been marked with static missed their static property. Just like the pictures below:
The prefab before build:
When I load the AssetBundle and instantiate it:
My Unity Version now is 4.6.6. Anyone can help?
Comment
I try to use StaticBatchingUtility.Combine after instantiate the object and set the isStatic property of all gameobjects but that have nothing to do with my problem.