Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by shellyalon · Jan 06, 2014 at 07:03 PM · shaderiosspriteblackgrayscale

grayscale shader on iOS turns black

hey everyone,

i've got a bit of a shader problem. Since i have no experience with shader-coding (or programing in general), i hope someone will be able to help me here.

It's a simple grayscale shader, I got the code somewhere off the internet. Nothing special.It's applied to a material and everything's regular. The material is applied to a sprite.

alt text <- with default sprite shader alt text <- on PC alt text <- on iOS

Now on mac, or win, everythings normal and how it should be. Grayscaled. On my iPad otherwise, it's just black. pure evil. I have no idea why. Here's the shader-code.

 Shader "GrayscaleLolTransparent" {
     Properties {
         _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
         _EffectAmount ("Effect Amount", Range (0, 1)) = 1.0
     }
  
     SubShader {
         Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
         LOD 200
  
         CGPROGRAM
         #pragma surface surf Lambert alpha
  
             sampler2D _MainTex;
             uniform float _EffectAmount;            
  
             struct Input {
                 float2 uv_MainTex;
             };
  
             void surf (Input IN, inout SurfaceOutput o) {
                 half4 c = tex2D(_MainTex, IN.uv_MainTex);
                  o.Albedo = lerp(c.rgb, dot(c.rgb, float3(0.3, 0.6, 0.2)), _EffectAmount);
                 o.Alpha = c.a;
             }
  
         ENDCG
     }
  
     Fallback "Transparent/VertexLit"
 }



I haven't found anything in the search function. Just hints, that it may be because of some GLES shader stuff... I don't know.

Any help?

Thanks in advance!

cheers

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image shellyalon · Jan 09, 2014 at 02:43 PM 0
Share

help? anyone?

avatar image 1nsomniac · Apr 22, 2014 at 11:39 AM 0
Share

Did you managed to fix this? Have same issue.

avatar image shellyalon · Apr 22, 2014 at 01:22 PM 0
Share

http://forum.unity3d.com/threads/222693-Sprite-Shader-with-GreyScale

avatar image 1nsomniac · Apr 22, 2014 at 01:26 PM 0
Share

Thanks! I've ended up writing a similar shader, it is not as hard as I thought :)

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by shellyalon · Apr 22, 2014 at 01:42 PM

yes. i used this code. http://forum.unity3d.com/threads/222693-Sprite-Shader-with-GreyScale

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Sprite Grayscale Shader Filter Overlap 0 Answers

Graphics.DrawTexture with Shader not working on iOS? 1 Answer

GrayScale shader with Lightning support and Transparency support, iOS 0 Answers

Help with broken UI on export 1 Answer

Multiple tex2D commands in fragment shader needed, is there a workaround? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges