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Question by blackmethod · Jul 05, 2012 at 03:29 AM · transformmovetranslatestop

Move object forward 1 unit then stop

I'm building an animated main menu for my game and I was wondering how I would get it so that when the mouse hovers over the object it moves forward 1 unit, and stops. No more, I have only got it so that it will keep moving forward while the mouse is on it. The only other solution I can think of is placing an invisible wall that it will stop on contact. But if anyone has a proper solution I'd be ecstatic to hear it! Here's my code!

 var pLight: Transform;
 
 
 private var enableLight: boolean = false;
 pLight.light.enabled = false;
 
 function OnMouseOver () {
     renderer.material.color -= Color(0, 0, 100) * Time.deltaTime;
     
     pLight.light.enabled = true;
     
 }
 
 function OnMouseExit () {
 pLight.light.enabled = false;
 
 }
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Answer by Linus · Jul 05, 2012 at 11:36 AM

http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.OnMouseEnter.html

 function OnMouseEnter(){
   transform.position.z += 1; //Change to x if you prefer
 }

Hope that works for you.

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avatar image blackmethod · Jul 05, 2012 at 02:45 PM 0
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It does, but I realized it's a lost cause as the items still end up moving forward regardless of me putting the code for it to move back 1 on mouse exit.

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Answer by whydoidoit · Jul 05, 2012 at 11:53 AM

You could try this:

   var currentPosition : Vector3;
   var moveDirection : Vector3 = Vector3(0,0,1); //For example
   var t : float;

   function OnMouseEnter() {
        currentPosition = transform.position;
        t = 0;
   }

   function OnMouseOver() {
        t = Mathf.Clamp01(Time.deltaTime + t);
        transform.position = currentPosition + (moveDirection * t);
   
   }

   function OnMouseExit() {
       transform.position = currentPosition;
   }
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avatar image whydoidoit · Jul 05, 2012 at 02:51 PM 0
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Added code to reset the position on mouse exit

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