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Question by dmpaskiet · Oct 22, 2010 at 05:44 PM · gameobjectinstantiateproximitymine

Create a Proximity Mine

I'm making a 2D game where the player has to collect green orbs while dodging grey orbs. I want to make proximity mines, where if the player gets too close they will explode and 6 grey orbs will fire out in all directions.

I've got the proximity part set up and working with this script:

var targetObj : GameObject; var proximity : float = 3;

function Update() {

 var dist = Vector3.Distance(targetObj.transform.position, transform.position);

if (dist < proximity) { Destroy(targetObj); } }

I just don't know how to get it to create 6 grey orbs after the mine object is destroyed and have them shoot out. I know it has to do with Instantiate, but I couldn't get it to work correctly. Any help would be greatly appreciated.

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Answer by Loius · Oct 23, 2010 at 08:25 PM

If the orbs are triggers, this should work-

var orb : GameObject = Instantiate( orbPrefab, transform.position, Random.rotation );
orb.rigidbody.velocity = Random.insideUnitSphere.normalized * orbSpeedMultiplier;

If they are not, they'll need to be spaced out when instantiated or they'll interfere with each other. Colliders inside one another makes wonky physics.

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