How to make a timeline animation track clip with custom markers
Hello! What I want is for the animation to play even when the timeline is paused. The playhead on the timeline does not determine the animation.
I'm trying to solve this by scripting a timeline custom track, marker and receiver.
Marker has AnimationClip and Loop or not as properties, The receiver has Animator as an attribute. Track has a GameObject as a property.
Is it possible to have an AnimationClip and tell the Animator to play that animation?
Any reply would be appreciated.
Your answer
Follow this Question
Related Questions
Animator not changing states on prefabs 1 Answer
animator controller doesnt work on instantiated object 0 Answers
Why default animation state rewrites scale of an object? 0 Answers
Animator nested within animator doesn't work unless toggled off/on 0 Answers
Animation clip not playing but still affecting components of other clips 0 Answers