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Question by Alanimator · Oct 14, 2013 at 02:46 PM · c#stringdictionaryvalueskeys

How do I create a Key and Values Dictionary array in C#

I have created dictionaries before but in vb.net where i would do this

  Private degreeDictionary As Dictionary(Of String, String())
 
     Public Sub kanjsort()
 
         degreeDictionary= New Dictionary(Of String, String())
        
         degreeDictionary.Add("ups", {"updegree", "popup"})
 
 End sub


in C# a generally similar method is used

 Dictionary<string, string> degreeDictionary= new Dictionary<string,string>();
 
 Void Start ()
 {
 degreeDictionary.add("upps","updata","goingup");
 
 
 }

I have been looking around but I havent seen any references to keys and values array type dictionary .

how can I create an array dictionaty that can hold keys and values in this manner degreeDictionary.Add("ups", {"updegree", "popup"})..... or something like this

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Answer by ArkaneX · Oct 14, 2013 at 02:52 PM

 Dictionary<string, string[]> dictionary = new Dictionary<string, string[]>();

and then

 dictionary.Add("ups", new string[] {"updegree", "popup"});

or

 dictionary.Add("ups", new[] {"updegree", "popup"});
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avatar image Alanimator · Oct 14, 2013 at 09:15 PM 0
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where can I find some good documentation on Dictionaries in unity ?.

I have been looking about but things are so jumbled .

I want to find out how to now Select a Random key and display the key and the values

avatar image ArkaneX · Oct 14, 2013 at 10:01 PM 2
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1) Dictionary class is not specific to Unity - it's just Dictionary from .NET Framework.

2) To select random element from Dictionary, you have to get a random key first. You can do this by copying all keys to an array, generating a random number, and then selecting a key by its index. Having a key, you can retrieve a value from dictionary. Example:

 string[] keys = new string[dictionary.Count];
 dictionary.$$anonymous$$eys.CopyTo(keys, 0);

 var index = Random.Range(0, keys.Length);
 var key = keys[index];
 var value = dictionary[key];


avatar image AlucardJay · Oct 14, 2013 at 10:08 PM 2
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http://wiki.unity3d.com/index.php?title=Which_$$anonymous$$ind_Of_Array_Or_Collection_Should_I_Use?#Generic_Dictionary

avatar image Alanimator · Oct 15, 2013 at 04:11 AM 0
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thank you for the link and the code example . there is one little issue with the initial example you gave where if I print ( value); the result will be System.String[]

avatar image ArkaneX · Oct 15, 2013 at 07:37 AM 1
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That's expected result. When any variable is being printed, ToString() method is called on this variable to present the result. For types like int, float and other similar types, the actual number is returned, formatted according to operating system settings (regional settings in Windows). For string type, value of this string is returned. For other types, returned value depends on ToString() overload of specific type, or if overload is not provided, then on base class implementation.

Arrays don't have ToString() overloaded, so the method from base class (`System.Object`) is called, which returns actual type name, in your case System.String[].

If you want elements of an array printed, for example as list separated by comma, then you can use string.Join method:

 print(string.Join(",", value));


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