Specular light reflections in android do not render properly
Hello! I would like to have a very shiny object in a Unity Android project which reflects the directional light as shown in the image. The reflections in the editor look really nice, but when I run the app on an android device (I tried a few devices on android 6 and 7), the reflections are pixelated or distorted with the different shaders. Ideally, I would like the reflection to look like the image in the editor with the standard shader settings, but I cannot find what is breaking it. I played around with the settings of texture compression, quality settings, graphics API, shader settings, but nothing seems to affect this particular issue. I will be very grateful if you share with me ideas where might be the issue and is there a fix / workaround for it.
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