Question by
TheGodling · Nov 21, 2020 at 12:33 PM ·
rotatearound
Rotate Around changing direction based on direction
I am trying to rotate a bow in the z plane around the character holding it. However, it rotates in one direction when the character (who owns the transform.position) is facing left and it rotates in the other direction when they are facing right. arrowSpawn.transform.RotateAround(transform.position, Vector3.forward, -0.5f); Could somebody explain why it is doing this?
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