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This question was closed Jan 04, 2014 at 03:00 AM by clunk47 for the following reason:

Question is off-topic or not relevant

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Question by Carbongrip · Jan 04, 2014 at 02:17 AM · c#instantiatemodeltree

Tree Spawn

Just stop with the down votes! I want this thread deleted!

Is there an admin or something to just make it go away these community answers are poor.

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avatar image clunk47 · Jan 04, 2014 at 03:27 AM 0
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I've closed the question. I won't delete the question, since I've posted relevant information for other appreciative newer developers to make good use of. People are going to downvote a question that is as poorly asked as this one. If you really want help, stop being so defensive about everything and ask a serious question.

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Answer by clunk47 · Jan 04, 2014 at 02:27 AM

What you're asking here pretty much is for someone to rewrite some code you copied and pasted. Big no-no lol. I'd suggest looking into the Unity Script Reference for starters, and look up each property of each script (javascript version and c# version, whichever you prefer.). Also have a look at Learn Modules. Do some homework on how to program. If you don't want to learn how to code and are looking for a coder, check out the Collaboration Page. Hope I've pointed you in the right direction.

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avatar image clunk47 · Jan 04, 2014 at 02:52 AM 1
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Showing me a standard namespace console out line in c++ doesn't render the information I've provided incorrect. I'll keep this here since it's actually quite useful. If I didn't want something up, I wouldn't post it.

avatar image HappyMoo · Jan 04, 2014 at 02:54 AM 1
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Upvoted clunk47.

avatar image clunk47 · Jan 04, 2014 at 02:54 AM 1
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When I say "learn to program", I mean UnityScript and Unity C-sharp by the way. Have a look. You obviously need help coding in Unity, the three links I've provided will help get you started.

avatar image HappyMoo · Jan 04, 2014 at 03:04 AM 1
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Well, it's funny how you decided to post the code that basically I developed for you in http://answers.unity3d.com/questions/607375/objects-stuff.html (a good read btw... especially the last comment)

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