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Question by
Ballisticspork · Nov 24, 2017 at 11:49 PM ·
movementrigidbodyvelocity
2D Rigidbody Movement Without Setting Velocity
Basically, I want to imitate Rigidbody.Velocity = aNumber with another Rigidbody function. This is because by directly setting it, the object is not affected by Effectors or, in my case, AddForce calls (I want to implement a wall jump). Can someone give me the best way to create an imitation of Rigidbody.velocity without directly setting the velocity. (I looked into addforce but it has acceleration and deceleration which is not what I want)
Comment
I always use Transform.Translate ins$$anonymous$$d, maybe it's an option.