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Question by utneflyte · Mar 17, 2014 at 09:21 AM · 2dmobile

Panoramic Background for 2D mobile game. Best way to load?

Hi,

I have a ridiculously large background I wish to use for a 2D scroller game. The background is 10 times the width of a landscape device (10240 x 1024). (The basic loop background goes behind that and is not an issue.)

I understand I can cut the background into 10 images of 1024 x 1024 each (basic sprites). But, I'm unsure of the best approach to go forward...

One way is to pre-load all the background sprites and then do a simple scrolling of them all. But take too much memory.

However, keeping in mind this is aimed for mobiles and tablets, isn't possible to do a loading/offloading of the background as the player progresses? Like this: Initially load 2 background images (bg-1 and bg-2).
Once the camera has passed bg-1, the unload bg-1 and load bg-3. Then when player passes bg-2, then offload bg-2 and load bg-4 and repeat. Thus only 2 bg images loaded at a time.

The player can not go backwards, so that helps me in this scenario.

Any thoughts on the best approach?

Thank you.

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