Line Renderer Pixelation
Hi,
I am using unity 2017.1.1 version. In my game app, i am drawing aimline using line renderer and while drawing aimline using linerenderer, it shows some pixelation effect. Is there any solution to remove these pixelation effect from line renderer.
Thanks
Is it possible you could add a screenshot to demonstrate what kind of pixellation this is? There's a lot of things you might mean by that. It could be the texture mipmapping, it could be antialiasing. Those are the two big things that spring to $$anonymous$$d.
Hi,
Here is the screenshot and the pixel effect i was talking about. Thanks
Ah, shoot! Sorry it took 3 days to get back to you.
Answer by rainChu · Oct 02, 2018 at 12:11 AM
I'd say the issue is most likely mipmapping, instead of antialiasing. Try turning mipmapping on in the texture import settings. What size is the texture? For that specific line, I'd go with a 64x64 or similar and point filtering. Any smaller won't give a significant performance boost, and would just reduce the control you have over the stroke width of the black edges your line has.
If that fails, you should check your antialiasing settings and ensure the lowest quality setting has the minimum presentable appearance. That is to say, review the game at the minimum settings and ensure you think it's presentable.
Edit
Project Settings
Click on a lower quality setting that you want to check
Change the antialasing setting for that quality.
Hi,
I am not using any textures. I am using unity standard material and also had checked the quality settings. But It has still occuring. Thanks
Answer by Yogesh_Helloetch · Oct 05, 2018 at 05:18 AM
Hi @rainchu,
I am not using any textures. I am using unity standard material and also had checked the quality settings. But It has still occuring. Thanks
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