Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by 19cookies · Jul 12, 2015 at 09:44 PM · c#shadershaderswaterwater effects

Water Transparency - Help with Shader!

I bought a water shader package from the assets store and I wanted to make the water transparent but I'm having no luck figuring it out.

Here's the script I have:

 Shader "Water Flow/Water Diffuse" {
     Properties {
         _MainTex ("Base (RGB)", 2D) = "white" {}
         _MainTexColor ("Diffuse", Color) = (1,1,1,0.5)
         _MainTexMultiply ("Multiply", Range(0,5)) = 1.5
         _MainTexMoveSpeedU ("U Move Speed", Range(-6,6)) = 0.5
         _MainTexMoveSpeedV ("V Move Speed", Range(-6,6)) = 0.5
     }
     SubShader {
         Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } 
         ZWrite Off
         Alphatest Greater 0
         Blend SrcAlpha OneMinusSrcAlpha
         LOD 200
 
         CGPROGRAM
         #pragma surface surf Lambert
 
         sampler2D _MainTex;
         fixed4 _MainTexColor;
         fixed _MainTexMultiply;
         fixed _MainTexMoveSpeedU;
         fixed _MainTexMoveSpeedV;
 
         struct Input {
             float2 uv_MainTex;
         };
 
         void surf (Input IN, inout SurfaceOutput o) { 
         
             fixed2 MainTexMoveScrolledUV = IN.uv_MainTex;
             
             fixed MainTexMoveU = _MainTexMoveSpeedU * _Time;
             fixed MainTexMoveV = _MainTexMoveSpeedV * _Time;
             
             MainTexMoveScrolledUV += fixed2(MainTexMoveU, MainTexMoveV);
         
             half4 c = tex2D (_MainTex, MainTexMoveScrolledUV);
             o.Albedo = c.rgb * _MainTexColor * _MainTexMultiply;
             o.Alpha = _MainTexColor.a;
         }
         ENDCG
     } 
     FallBack "Diffuse" 
 }

Please let me know if something needs fixing, because I can't figure it out.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by tanoshimi · Jul 12, 2015 at 09:44 PM

Try changing:

 #pragma surface surf Lambert

to:

 #pragma surface surf Lambert alpha
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image 19cookies · Jul 12, 2015 at 09:56 PM 0
Share

That works, but it only makes it semi transparent, I can't make it go fully :S

avatar image 19cookies · Jul 13, 2015 at 10:30 AM 0
Share

I've changed some of the RGB values and it looks great now, thank you! :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Scale voronoi cells along specific axis in a shader graph,,Scale voronoi cells across specific axis in shader graphs 1 Answer

Water foam shader that works on planet water 2 Answers

Shader add vertex displacement 0 Answers

Magnification shader creating very pixelated image 1 Answer

change water4 fade distance 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges