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Question by SparksCool · Nov 21, 2018 at 04:32 PM · beginnerweaponcombat

how do i make a function called from another script repeat?

im trying to make a combat system and when the player enters a trigger he loses HP and i want it to use ranged weapons so i want the script to repeat the hurt player function every 3 seconds long as the player is inside the trigger

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avatar image SparksCool · Nov 21, 2018 at 11:12 PM 0
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this is what my script looks like: using System.Collections; using System.Collections.Generic; using UnityEngine;

public class HurtPlayer : $$anonymous$$onoBehaviour {

 public int damageToGive;
 public static PlayerHP intstance;
 

 // Use this for initialization
 void Start () {

 }

 // Update is called once per frame
 void Update () {

 }

   


 private void OnTriggerEnter2D(Collider2D other)
 {
     PlayerHP.InvokeRepeating("HurtPlayer", 0f, 3f);


     {
         if (other.gameObject.name == "Player")
         {
             other.gameObject.GetComponent<PlayerHP>().HurtPlayer(damageToGive);
         }

     } 
 }

 private void OnTriggerExit2D(Collider2D other)
 {
     PlayerHP.CancelInvoke();
 }

}

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Best Answer

Answer by PhonArt · Nov 21, 2018 at 07:47 PM

When the player enter call this :

 Script.InvokeRepeating("Function name", 0f, 3f)

And when he goes out, call this one :

 Script.CancelInvoke();
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