Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Bsmit256 · Mar 05, 2016 at 12:50 AM · script.ammoincrease

I am trying to increase my ammo

I have a bullet script that fires and damages the enemy which is this

using UnityEngine; using System.Collections; public class Gunhit { public float damage; public RaycastHit hitInfo; }

public class bullet : MonoBehaviour { public float delay=0.1f; public float damage = 1.0f; private bool readyTofire = true; public AudioSource gunshot; public ParticleSystem muzzleFlash; public float ammoCount = 30f; // Update is called once per frame

 void Update () {
     gunshot.GetComponent<AudioSource>();
     muzzleFlash.GetComponent<ParticleSystem>();
     muzzleFlash.enableEmission = false;
     
         if(Input.GetMouseButtonDown(0)&& readyTofire&&ammoCount!=0)
     {
         gunshot.Play();
         muzzleFlash.enableEmission = true;
          RaycastHit hit;
         Ray ray = new Ray(transform.position, transform.forward);
         if (Physics.Raycast(ray, out hit))
         {
             hit.transform.SendMessage("OnBullet",
          SendMessageOptions.DontRequireReceiver);
             ammoCount--;
         }
     }
 }

}

and an ammo script public class ammo : MonoBehaviour {

 public GameObject Shoot;
 public void onTriggerEnter(Collider collision)
 {
     if(collision.tag=="ammo")
     {
         Shoot.GetComponent<bullet>().ammoCount += 10;
         Destroy(collision.gameObject);
     }
 }

}

but when I collide with the object tagged ammo nothing happens can someone tell me what I am doing wrong.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by mahdiii · Mar 05, 2016 at 01:56 AM

Be sure you go to onTriggerEnter. check isTrigger on And your player has rigidbody.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

[Beginner] AutoResolve Combat based on Level 0 Answers

Hey can someone please help me with my ammobar 1 Answer

How to make a boat move without controling it ? 0 Answers

Avoid changes if I dont changing my position. 1 Answer

Pause Script problems 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges