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Question by mhernandez88 · Mar 28, 2017 at 07:15 AM · meshgraphicsdrawcallsosx

Graphics.DrawMeshNow ( Does it work on OSX Capitan )

Thank you in advance. Other Useful Stats: Graphics Card: Intel Iris Pro 1536 MB

Problem: I am having an insane amount of trouble getting a trivial example of Graphics.DrawMeshNow working. I need to know if its functioning properly as it seems to be breaking a 3rd party library.

So for the trivial example, I have referenced several posts, this one standing out (http://answers.unity3d.com/questions/41550/drawing-a-screen-space-rectangle-with-graphicsdraw.html).

I have transformed that code into

void OnPostRender() {

     Material material = new Material( Shader.Find("Standard") );

     Mesh quad = Sp;


     // 5. Set material:
     material.SetPass(0);
     Debug.Log ("Drawing Now");
     // 6. Draw now:
     //        UnityEngine.Graphics.DrawMeshNow(quad,UnityEngine.Matrix4x4.identity);
     UnityEngine.Graphics.DrawMeshNow(quad,Camera.current.transform.position, Camera.current.transform.rotation);        
 }
 private Mesh Sp{
     get{
         Mesh mesh=new Mesh();
         Vector3[] vertices = new Vector3[4];
         vertices[0] = new Vector3(-1f, -1f, Camera.current.nearClipPlane);
         vertices[1] = new Vector3(-1f, 1f, Camera.current.nearClipPlane);
         vertices[2] = new Vector3(1f, 1f, Camera.current.nearClipPlane);
         vertices[3] = new Vector3(1f, -1f, Camera.current.nearClipPlane);
         for (int i = 0; i < 4; i++)
         {
             vertices[i] = Camera.current.ViewportToWorldPoint(vertices[i]);
         }
         mesh.vertices = vertices;
         return mesh;
     }
 }

Adding in triangles does nothing either. mesh.triangles=new int[]{ %|-1051048334_27|% %|1606085734_28|% Using mesh.UploadMeshData (true); does nothing either :( mesh.UploadMeshData (true);

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