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URP Render Objects First Person Objects - Getting black texture on weapon due to depth texture
I am using URP followed this tutorials https://www.youtube.com/watch?v=5AmI2yOx0Nc to enable an override to render first person objects. However I am getting weird black clipping.
After some experimenting this is caused by the "Depth Texture" being enabled in the forward renderer. However I want to have this enabled, is there a way that I can make both work?
Also I am using a shader on my weapons that have an outline, this render object custom pass seems to override that aswell. I am guessing it has something to do with depth again.
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