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Question by FranktheGame · Nov 19, 2020 at 02:12 AM · animationblenderparentattachmentbow

Trouble Animating a Character using a Bow in Blender and exporting to Unity

My goal is to make a bow that animates the string being pulled back and shooting it in sync with the character using it.

I am familiar with making animations in Blender and exporting them to Unity, but having trouble getting them all to work together in Unity.

Should I parent the bow armature to the character skeleton and animate both in the same action? I have been trying this by selecting the objects,then parenting the bow armature root bone to the HandBone and then making an animation with both together in the Action Editor. It seems they behave independently and don't upload correctly. What's the best way to attach one armature to another to create animations for separate objects?

Do i need to just do them separate and use a different Animation Controller for the bow, and just try to play the animations at the same time?

Is it good to parent static attachments like a sword to the skeleton also?

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