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Question by fl4shb4ck1992 · Mar 07, 2012 at 10:10 AM · issuejavaissues

expecting :, found '=' in checkpoint script

Hey everyone. I'm having a weird issue with my checkpoint script. In the transform.position = vector3 command it continues to tell me I need to replace the = with : ... This is really getting on my nerves. I've looked through the script over and over but am lost with it. Any help would be much appreciated.

     private var originalSpawn : boolean = true;
     private var respawn2 : boolean;
     private var respawn1 : boolean;
 
     function OnTriggerEnter(hit : Collider)
     enter code here
     {
 
     if (other.gameObject.tag == "Checkpoint1")
 
     {
     originalSpawn = false;
     respawn1 = true;
     respawn2 = false;
 }
 
     if (respawn1 == true)
 
 {
     {
     
 
 transform.position = Vector3(187.2115, 15.21173, 158.192);
     }
 }
 
 if (other.gameObject.tag == "Checkpoint2")
 {
     originalSpawn = false;
     respawn2 = true;
     respawn1 = false;
 }
 
 if (respawn2 == true)
 {
     {
         transform.position = Vector3(187.2115, 15.21173, 14.37813);
     }
 }
 }
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Answer by Kleptomaniac · Mar 07, 2012 at 11:23 AM

Hey there, just quickly pointing out a problem with your formatting in UA ...

 function OnTriggerEnter(hit : Collider)
 enter code here
 {

Just saying ...

Anyway, aside from that. The problem was you were inserting extra braces around the two transform.position = Vector3(187.2115, 15.21173, 14.37813); lines, messing up your function and confusing the compiler. Here's the script sans extra braces and enter code here:

   private var originalSpawn : boolean = true;
     private var respawn2 : boolean;
     private var respawn1 : boolean;
 
     function OnTriggerEnter(hit : Collider)
     {
 
     if (other.gameObject.tag == "Checkpoint1")
 
     {
     originalSpawn = false;
     respawn1 = true;
     respawn2 = false;
 }
 
     if (respawn1 == true)
     {
 
 
 transform.position = Vector3(187.2115, 15.21173, 158.192);
 }
 
 if (other.gameObject.tag == "Checkpoint2")
 {
     originalSpawn = false;
     respawn2 = true;
     respawn1 = false;
 }
 
 if (respawn2 == true)
 {
         transform.position = Vector3(187.2115, 15.21173, 14.37813);
 }
 }

Good luck with your game! Klep

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