Trigger script function from ARKit UnityARUtility class
Hi,
I am trying to do some things to the UI, when the ARKit has detected its first plane. I found the plane detection in UnityARUtility.cs script in the CreatePlaneInScene function.
I have an empty game object (CharacterControl) created to hold a script (CharacterControl) that I am trying to call from there. Inside the CharacterControl script I have a function called InitializeGame().
So my question is, how to call InitializeGame, when ARKit detected its first plane?
I am a beginner in Unity, so I probably am missing something. Appreciate the help.
Thanks, George
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