Question by 
               MilitaryG · Aug 05, 2021 at 03:45 PM · 
                c#multiplayer-networking  
              
 
              how to implement multiplayer in Unity 2020.3.15f1
if I make code:
 using UnityEngine;
 using System.Collections;
 
 public class Client : MonoBehaviour {
 
     public Transform Planet;
     public string IP = "127.0.0.1";
     public int Port = 25001;
     void OnGUI (){
 
         if (Network.peerType == NetworkPeerType.Disconnected){
             if (GUILayout.Button("Start Client")){
                 Network.Connect(IP,Port);
             }
         }
         else {
             if (Network.peerType == NetworkPeerType.Client){
                 GUILayout.Label("Client");
                 if (GUILayout.Button("Change collor")){
                     GetComponent<NetworkView>().RPC("ChangeColor", RPCMode.All);
                 }
                 if (GUILayout.Button("Logout")){
                     Network.Disconnect(5);
                 }
             }
         }
     }
     [RPC]
     void ChangeColor (){
         Planet.transform.position.x = 500;
     }
 }
 
               it says it isn't compatible in newer version and I must use Multiplayer but it says Multiplayer doesn't exist
 Multiplayer mult;
 
               also Network manager doesn't exist in components as it says in documentation do I really have to install non LTS unity?
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