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Question by Ilez12 · Mar 05, 2020 at 07:34 AM · 2dscripting problem3d

2D blade to 3D

Hi! I have this script, which is a blade that cuts fruits. It works in 2D (when the main camera is set to orthographic) but not in 3D. Is there an easy way to fix/change this? I started by changing all the components from 2D to regular 3D but no luck so far - the blade is still not moving in 3D BUT it's cutting. This is the script:

{

 public bool isCutting = false;
 public GameObject combo2x;
 Vector2 previousPosition;
 CircleCollider2D circleCollider;
 GameObject currentBladeTrail;
 public float MinCutVelocity = 0.001f;
 public GameObject bladeTrailPrefab;
 Camera cam;
 Rigidbody2D rb;


 void Start()
 {
     rb = GetComponent<Rigidbody2D>();
     cam = Camera.main;
     circleCollider = GetComponent<CircleCollider2D>();
 }

 void Update()
 {
     if (Input.GetMouseButtonDown(0))
     {
         StartCutting();
     }else if (Input.GetMouseButtonUp(0))
     {
         StopCutting();
     }

     if(isCutting)
     {
         UpdateCutting();
     }

}

 void UpdateCutting()
 {
     Vector2 newPosition = cam.ScreenToWorldPoint(Input.mousePosition);
     rb.position = newPosition;

     float velocity = (newPosition - previousPosition).magnitude * Time.deltaTime;
     if (velocity > MinCutVelocity)
     {
        circleCollider.enabled = true;
     }else
     {
         circleCollider.enabled = false;
     }

     previousPosition = newPosition;

 }

 void StartCutting()
 {
     isCutting = true;
     currentBladeTrail = Instantiate(bladeTrailPrefab, transform);
     previousPosition = cam.ScreenToWorldPoint(Input.mousePosition);
     circleCollider.enabled = false; 
     rb.position = cam.ScreenToWorldPoint(Input.mousePosition);
     transform.position = rb.position;


 }

 void StopCutting()
 {
     isCutting = false;
     currentBladeTrail.transform.SetParent(null);
     Destroy(currentBladeTrail, 2f);
     circleCollider.enabled = false;
 }

}

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