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Question by Shenic · Jan 12, 2016 at 09:27 PM · 2dscripting problemrigidbodyrigidbody2dgravity

rigidbody.useGravity doesnt work?

I have a problem here. I made a balloon that is affected by gravity, I want it to go straight up when I hold the up arrow key, therefore, I need to turn off the gravity when the key is pressed, or else, the balloon will lose speed and fall down. The thing is: when I type "rigidbody." or "rigidbody2d.", useGravity doesn't appear. What's happening?

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avatar image gjf · Jan 11, 2016 at 01:33 AM 0
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what do you mean by "when I type "rigidbody." or "rigidbody2d.", useGravity doesn't appear."?

in your script editor? which is? ... a bit more information might help us help you

and if intellisense doesn't show it, what's stopping you typing it? ;)

avatar image Shenic gjf · Jan 11, 2016 at 11:08 PM 0
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Yes, in the script editor, Visual Studio 2015. Not only useGravity, but also other stuff like "OnCollisionEnter2D".

avatar image Munchy2007 · Jan 12, 2016 at 10:13 PM 0
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I'm guessing you might need to use GetComponent<Rigidbody>().useGravity = true; ins$$anonymous$$d.

avatar image Rajeesh_AR · Jan 13, 2016 at 05:53 AM 2
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Hi @Shenic ,

I think that you need to access the rigidbody of the gameobject. For that,

If rigidbody is 2d -

gameObject.GetComponent ().gravityScale = value ;

where the value can be a float value. For 2d rigidbody we are giving the gravity scale value, not the Boolean whether to use gravity or not.

if rigidbody is 3d -

gameObject.GetComponent().useGravity = true ;

Hope this will help you.. Happy coding.

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Answer by ajaybhojani · Jan 13, 2016 at 04:10 AM

Try unity monodevelop for script editor.

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