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Question by Bontoo · Nov 17, 2020 at 02:09 PM · backgroundgetkeydown

Capturing Keyboard input during fullscreen game app while running unity app in background

My question is the following. I would like to build a small prog to capture movements of a game (Not in Unity). I built a small prog which draws line when I press the movement buttons. The unity prog runs in background and captures Keyboard Inputs just fine (so even if I use the keyboard in other programs, unity app still draws the lines), but when I run another full screen game app, then it stops working. Does anyone have any suggestion? I am using the "UnityRawInput" library. Thanks

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Answer by rafaelmfernandez · Jun 09, 2021 at 02:32 AM

Did you ever get this working?

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