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Is Parse's SDK compatible with WebGL builds ?
Hi everyone, we've been working on an IOS and Android app with Parse's SDK and right now both are perfectly working. Now we want to put a Web version in the website so we tried building a WebGL version and every time we try to log in a pop up appears :
Uncaught abort(-1) at Error at jsStackTrace (http://localhost:50273/Release/MykoApp.js:1:21861) at stackTrace (http://localhost:50273/Release/MykoApp.js:1:22044) at abort (http://localhost:50273/Release/MykoApp.js:36:46964) at _pthread_create (http://localhost:50273/Release/MykoApp.js:1:199523) at pM (http://localhost:50273/Release/MykoApp.js:25:364562) at Array.YJ (http://localhost:50273/Release/MykoApp.js:25:329286) at Object.$Rp as dynCall_iiii at invoke_iiii (http://localhost:50273/Release/MykoApp.js:1:359801) at Array.SF (http://localhost:50273/Release/MykoApp.js:25:259080) at gWm (http://localhost:50273/Release/MykoApp.js:17:892435) If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
I've changed the scripts in order to figure out what was making that crash happen and the conclusion was that it crashes every time the app sends a query to parse.
So is there any fix we could use or is it a compatibility issue ?
Answer by ickydime · Dec 10, 2015 at 05:44 PM
Someone uploaded a modified version with WebGL support here: https://groups.google.com/forum/#!topic/parse-developers/h4LEhab4RTY
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