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Question by pluszak · May 04, 2017 at 01:27 PM · assetbundleloaddatabasemodels

Load Model from Database via AssetBundles

Hi, im making app where users can add their own .blend/.fbx/.obj models and display them in game at runtime.

I've already figured out how to load a model via AssetBundles, but i have to add them before build. Is there any work around to load a model from database and display it in runtime ?

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Answer by FortisVenaliter · May 04, 2017 at 08:09 PM

Yes, but you have to do it yourself, and AssetBundles won't help. You can make a Mesh object entirely from code. So, what you have to do is learn the actual spec for each format you plan to support, import it, and apply the data to a mesh object.

The mesh importers built in to Unity are editor only, unfortunately.

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avatar image Gopisgs · Jun 07, 2017 at 05:18 AM 0
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Hi can you explain how to do that via code. and also i want to import that assets from my android devices.

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