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Question by Rzzy · Jan 31, 2020 at 10:32 AM · fpsparticlesshooting

Particles not activating when I want(newbie)

, public class Gun : MonoBehaviour { public float damage = 10f; public float range = 100f; public Camera fpsCam; public ParticleSystem muzzleFlash; public float fireRate = 15f; private float nextTimeToFire = 0f;

     // Update is called once per frame
     void Update()
     {
         if (Input.GetButton("Fire1") && Time.time >= nextTimeToFire)
         {
             nextTimeToFire = Time.time + 1f / fireRate;
             Shoot();
             
         }
     }
     void Shoot ()
     {
 
         muzzleFlash.Play();
         RaycastHit hit;
         if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range))
         {
             Debug.Log(hit.transform.name);
 
             TestForCube target = hit.transform.GetComponent<TestForCube>();
             if (target != null)
             {
                 target.takeDamage(damage);
             }
 
             
         }
     }
 
     
 }

When I hold down left click, I get consistent shooting, but the particle(muzzleFlash) doesn't activate until I let go of left-clicking. I'm new sorry.

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