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Question by jinn97 · Nov 17, 2020 at 03:08 PM · uirigidbody2dinput.touch

Unity 2019 - Resume Button is interacting with my jump rigidbody (Touchscreen Input) - How to fix?

Hello guys.

I have this simple code. I have used the if statement to check that if i press the pause button, the jump animation will not be triggered. After the Paused Menu is activated, when i click resume, the game will start immediately and the character will jump straight away. I have tried using Coroutines, with real time and time.timeScale = 0.001, but the action will still be triggered. Any ideas on how to solve?

// -> Player part of the code

 private void Jump()
     {
         if (Input.touchCount > 0 && rb.velocity.y == 0 && Input.GetTouch(0).phase == TouchPhase.Began)
         {
             startTouchPosition = Input.GetTouch(0).position;
                
             if (startTouchPosition.x < screenMinusButton.x || startTouchPosition.y < screenMinusButton.y)
                 rb.velocity = new Vector2(rb.velocity.x, jumpForce);
         }
 }


// -> Another part of the code

 public void ResumeButton()
     {
         pausePanel.SetActive(false);
         GameIsPaused = false;
         StartCoroutine(Pause(0.2f));
     }

 

 private IEnumerator Pause(float p)
     {
         //Time.timeScale = 0.1f;
         float pauseEndTime = Time.realtimeSinceStartup + p;
         while (Time.realtimeSinceStartup < pauseEndTime)
         {
             yield return 0;
         }
         Time.timeScale = 1;
     }
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