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Question by
aaronflippo · Jan 23, 2015 at 07:13 PM ·
renderingunity5shadowsprofiler
IOS Unity 5 spike in "RenderShadowMap
I'm seeing an occasional extreme spike on iOS (100 ms on iPhone 6) in Unity 5, Beta 19, in "RenderShadowMap->DrawDynamicBatch."
What causes this, and how can I avoid it?
screen-shot-2015-01-23-at-11104-pm.png
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Answer by Landern · Jan 23, 2015 at 07:27 PM
Don't use a beta product and expect awesome results with a new feature. Make an example project and send it to unity to inspect, i'm sure there is still optimizations that can be made in the code and the pipe line. Post in the 4.0 Pre-Order Beta on the forums to add exposure.
I wasn't aware I was using a new feature here - could you elaborate? Submitting a bug to Unity sounds like a good idea.