I have a problem with movement of sprite with a RigidBody
I have a problem with the movement of my sprite with a Rigidbody because i need to detect collision with a 3d model.
When i try to go to the world limit of my scene if i still press the left key or right key for the movement in middle air, the sprite is stucked in the air like in the video below, sorry for the resolution, how could i fix it?
I found only solution for RigidBody2D, can someone help me?
https://drive.google.com/file/d/1fPLVMhx9OX1bJnQV_CFmuAbVMXFTVsUq/view?usp=sharing
I don't really understand, why would you want to use a rigidbody ins$$anonymous$$d of a rigidbody2D? arent you saying you solved the issue for rigidbody2d?
Because i wanted to set a 3d goal collision...and i didnt find anything that works with a RigidBody2D so i need to use a normal RigidBody