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               Question by 
               VicciGames · Oct 22, 2011 at 03:30 AM · 
                animationspeedgroundedcharacter motor  
              
 
              Shift Sprinting Camera Animation Based on?
The question i would like to ask is this -
How would I reference to my character motor to check if "if grounded" and or if speed is > 0. If anyone these are true I would have my character animate at the "Cam Walk" animation.
Here's the script I currently have -
 function Start () {
     animation["Cam Walk"].wrapMode = WrapMode.Loop;
     animation["Cam Walk"].speed = 4;
     animation["Cam Walk"].layer = 1;
     animation["Cam Walk"].blendMode = AnimationBlendMode.Blend;
}
function Update () {
         if(Input.GetButtonDown("ADS")) { 
                 animation.Play("Cam DOF");
}
         if(Input.GetButtonUp("ADS")) { 
                 animation.Play("Cam DOF Off");
}
// Walking and Running Anims.
     if(Input.GetKeyDown(KeyCode.LeftShift)) {
             animation.CrossFade("Cam Walk", 0.1);
     
 }
 
             if(Input.GetKeyUp(KeyCode.LeftShift)) {
                     animation.Stop("Cam Walk");
     
 }
}
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