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Question by agadve · Oct 21, 2011 at 11:49 PM · fmod

Accessing 'Pitch Shift DSP' property in FMod

So I want to access the Fmod's 'Pitch Shift DSP' property through C#? I want to increase/decrease the tempo of the music, but not change the pitch.

I'd be grateful if someone can help!

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Answer by savetruman · Jan 13, 2012 at 01:47 AM

Unity 3D only comes with a basic implementation of FMOD's underlying runtime. You cannot access FMOD's Pitch Shift DSP without implementing the entire FMOD Designer API. Which means you have to pay FMOD a license fee for the use of Designer in your game. If you check out the Unity API for AudioSource, you'll see all of the variables you can modify.

http://unity3d.com/support/documentation/ScriptReference/AudioSource.html

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