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Question by ozgureren · Nov 16, 2020 at 11:05 PM · webglupdate problem

New version Unity Editor, WebGL also fails.

my project is in version 2019.2.1f1. When I took a copy and opened it by selecting 2020.1.13f1 in Unity Hub, it worked fine.

But I can't Build with WebGL. It gives 3 errors.

WebGL got the same result when I created a new project 2019.2.1f1 and tried the same.

I'm waiting for help.

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avatar image ozgureren · Nov 15, 2020 at 01:53 PM 0
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Error#2 Build completed with a result of 'Failed' UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) Error#3 UnityEditor.BuildPlayerWindow+Build$$anonymous$$ethodException: 2 errors at UnityEditor.BuildPlayerWindow+DefaultBuild$$anonymous$$ethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x0027c] in :0 at UnityEditor.BuildPlayerWindow.CallBuild$$anonymous$$ethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

avatar image ozgureren · Nov 16, 2020 at 11:06 PM 0
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uildTools\lib\modules\WebGLSupport_AndroidJNI$$anonymous$$odule_Dynamic.bc" --additional-libraries="D:/UnityEditors/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_Animation$$anonymous$$odule_Dynamic.bc" --additional-libraries="D:/UnityEditors/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundle$$anonymous$$odule_Dynamic.bc" --additional-libraries="D:/UnityEditors/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_Audio$$anonymous$$odule_Dynamic.bc" --additional-libraries="D:/UnityEditors/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_Cloth$$anonymous$$odule_Dynamic.bc" --additional-libraries="D:/UnityEditors/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_Core$$anonymous$$odule_Dynamic.bc" --additional-libraries="D:/UnityEditors/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReporting$$anonymous$$odule_Dynamic.bc" --additional-libraries="D:/UnityEditors/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_Director$$anonymous$$odule_Dynamic.bc" --additional-libraries="D:/UnityEditors/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DSPGraph$$anonymous$$odule_Dynamic.bc" --additional-libraries="D:/UnityEditors/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenter$$anonymous$$odule_Dynamic.bc" --additional-libraries="D:/UnityEditors/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_Grid$$anonymous$$odule_Dynamic.bc" --additional-libraries="D:/UnityEditors/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReload$$anonymous$$odule_Dynamic.bc" --additional-


UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at :0) UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at :0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at :0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupports$$anonymous$$anagedDebugging) (at :0) UnityEditorInternal.IL2CPPBuilder.Run () (at :

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