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Question by thewalrussyndicate · Nov 16, 2020 at 11:05 PM · speednot workingrigidbody.velocity

how to create adjustable speed for 2D shooting?

I've looked everywhere and I cant find a way to shoot a prefab bullet with adjustable speed. All the articles I found have the same solution in which the speed variable doesn't change anything. Every number I try causes the bullet to move at the same quick speed, even if it's zero or a negative. The only thing I've been able to do to change the speed is if I get rid of the speed variable completely. That causes the bullet to barely move. Does anyone know how to implement a working speed variable? Or is there an error with my code? This is my Shooting Script:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Shooting : MonoBehaviour { public Transform firePoint; public GameObject bulletPrefab;

 void Update()
 {
     if(Input.GetButtonDown("Fire1"))
     {
         Shoot();
     }
 }

 void Shoot()
 {
     GameObject bullet = Instantiate(bulletPrefab, firePoint.position, firePoint.rotation);
 }

}

and this is my bullet script:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Bullet : MonoBehaviour {

 public float speed = 0.1f;
 public float damage = 5f;
 public float Range = .1f;

 public Rigidbody2D rb;
 public Transform firePoint;

 void Start()
 {
     rb.velocity = firePoint.up * speed;

     Destroy(gameObject, 2f);
 }

 void OnCollisionEnter2D(Collision2D collision)
 {
     Destroy(gameObject);
 }

}

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