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Question by babjakbalazs5 · Nov 16, 2020 at 11:05 PM · setactive

Im trying to detect if an object is not active,How to do platform appears when the player dies?

I want to do that if the enemy dies then a platform appears. So when i kill the enemy its disables itself and im trying to detect with this code

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;

 public class Puzzle : MonoBehaviour
 {
     public GameObject Platform;
     public GameObject Enemy;
     // Start is called before the first frame update
     void Start()
     {
         
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Enemy.activeInHierarchy == false)
             Platform.gameObject.SetActive(true);
     }
 }

Its not working :/

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avatar image babjakbalazs5 · Nov 14, 2020 at 10:04 PM 0
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I dont know how to use this website thats why post is bad

avatar image $$anonymous$$ · Nov 17, 2020 at 04:33 AM -1
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Instead of using if(Enemy.activeInHierarchy

Use if(Enemy.SetActive(false)

Not sure if this work didn't check but give it a try

avatar image Hellium · Nov 17, 2020 at 08:45 AM 0
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How do you kill your enemy. Do you call Destroy or SetActive?

Do you have any error in the console?


(And no, if(Enemy.SetActive(false)) will definitely NOT work)

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Answer by MurphyMurph_21 · Nov 17, 2020 at 09:24 AM

Im pretty sure checking for activeself is better than activein Hiearchy.

  if(Enemy.activeSelf == false) 
 {
    Platform.gameObject.SetActive(true);
  }
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avatar image babjakbalazs5 · Aug 29, 2021 at 09:08 PM 0
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I didn't even notice someone replies but thanks ig. I was dumb as heck back then.

avatar image MurphyMurph_21 · Aug 29, 2021 at 10:14 PM 0
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It's all good man, no problem!

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