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Unity changes my camera far plane clipping
Hi, I am making project for oculus quest, I setup project settings according this link: https://developer.oculus.com/documentation/unity/unity-conf-settings/
I managed to make basic stuff, but after one build I noticed that when I run app on oculus (it isn't visible in editor's play) the far clipping plane of my cameras is lower than it was usually.
Could it happen because I added new scripts/objects and unity or objects like "OVRCameraRig" are trying to increase FPS by lowering far clipping plane? Or is it some kind of project setting that is responsible for this optimalization?
My other suspect is fact that one of the change that could happen to OVRCameraRig is fact that I changed its parent object and this parent object has scaling changed, but I doubt scale settings could affect far clipping plane.