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Light map effect on mesh merge
Hi, I am baking the light, and then at run-time, merging the mesh using skinned mesh renderer, but after merging the light map is not affecting it!
Do I need to merge mesh first, and then bake light?
Is it problem of skinned mesh renderer? Do I need to use normal mesh renderer as done by
Mesh.CombineMeshes
?What is the reason of the prob. I am facing?
F1/Help... :)
Answer by zipcofied · May 31, 2012 at 08:54 AM
Good day ! 1st .. is the mesh set on Static ? 2nd ... can't you just combine the mesh inside your 3D application before exporting ? 3rd ... Always combine meshes before light mapping ! but make sure if you have more than 1 object in different UV sets to assign different Materials ! Hope this would help
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