Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Infinix_ · Nov 15, 2020 at 12:12 PM · unity 5ui3d

how do I stop adding force after the button is released,How do i stop adding force after I release the button in Unity3d?

Im a beginner! Please help me im trying to make my first game!!! The problem is that the force keeps on going even when the button is released

i want to stop adding force after i let go of the button and keep the force on when i hold the button

IT IS A 3D GAME

MY CODE:--

....................................................................................

 public Rigidbody rb;
 public float ForwardForce = 2000f;
 public float SideForce = 200f;
 
   
 void FixedUpdate()
 {
     rb.AddForce(0, 0, ForwardForce * Time.deltaTime);
 }
 
 
 //from here left right movment code
 
 
 
 public void MoveLeft()
 {
     rb.AddForce(-SideForce * Time.deltaTime, 0, 0);
 }
 
 public void MoveRight()
 {
     rb.AddForce(SideForce * Time.deltaTime, 0, 0);
 }
 
 
 

} ...................................................................................,Im a beginner! Please help me im trying to make my first game!!! The problem is that the force keeps on going even when the button is released

i want to stop adding force after i let go of the button and keep the force on when i hold the button

IT IS A 3D GAME

MY CODE:--

.................................................................................... using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerMovement : MonoBehaviour {

 public Rigidbody rb;
 public float ForwardForce = 2000f;
 public float SideForce = 200f;
 
   
 void FixedUpdate()
 {
     rb.AddForce(0, 0, ForwardForce * Time.deltaTime);
 }
 
 
 //from here left right movment code
 
 
 
 public void MoveLeft()
 {
     rb.AddForce(-SideForce * Time.deltaTime, 0, 0);
 }
 
 public void MoveRight()
 {
     rb.AddForce(SideForce * Time.deltaTime, 0, 0);
 }
 
 
 

} ...................................................................................

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Zubzuke · Nov 15, 2020 at 01:44 PM

The simplest way would be to add a drag force to your rigidbody. You can adjust the Drag value in the inspector.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by orteogames · Nov 15, 2020 at 04:51 PM

@Infinix_ i was just workin on this thing today......

i tried so many ways.. but settled finally with one*(the only one which worked)*

 public Rigidbody rb;
  public float ForwardForce = 2000f;
  public float SideForce = 200f;
 bool leftbtpressed, rightbtnpressed;
 
   void Start()
     {
         rb = GetComponent<Rigidbody>();
         leftbtpressed = false;
         rightbtnpressed = false;
     }
  
    
   
  public void Leftbtndown()//add an eventtrigger to your left button and add "on pointer down() event"
     {
         leftbtpressed = true;
     }
 
     public  void Leftbtnup()/add an eventtrigger to your left button and add "on pointer up() event"
     {
         leftbtpressed = false;
     }
 
     public void Rightbtndown()/add an eventtrigger to your right button and add "on pointer down() event"
     {
         rightbtnpressed = true;
     }
 
     public void Rightbtnup())/add an eventtrigger to your right button and add "on pointer up() event" 
     {
         rightbtnpressed = false;
     }
  
 
 
  void FixedUpdate()
  {
      rb.AddForce(0, 0, ForwardForce * Time.deltaTime);
      ToMoveorno();
  } 
  
  
  public void ToMoveorno()
  {
      if (leftbtpressed)
         {
             rb.AddForce(-speed * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
         }
 
         else if (rightbtnpressed)
         {
             rb.AddForce(SideForce * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
         }
  }


after ataching this script to your player..... add an event trigger component to both of your left and right btns..... and then add 2 event types to both of your btns, one is: onpinterdown..... and the other is: onponterup.... and do the required....

if you dont know how to do this skip to 3:24 in ttis vid.. but dont add what he adds in the vid to the event system instead add "onpinterdown" and "onponterup" events and do what you do for the default on click() that comes in a button.

https://www.youtube.com/watch?v=3NBYqPAA5Es

also while finding that video i found another vid which uses the exact script like mine you can watch this instead of that...

https://www.youtube.com/watch?v=Qy7f75CElCo

I hope this helps helps you :)

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Infinix_ · Nov 19, 2020 at 04:06 PM 0
Share

hey man where do i add the buttons??? do i have to make the buttons children of the player??

Hey help bro this is my instagram id: a.d.v.a.i.t.h_31

txt me if u can and i'll give u all my reward points

avatar image Infinix_ · Nov 19, 2020 at 04:27 PM 0
Share

Hey thanks brooo!! i figured it out how to do it!! im giving u all my reward points!!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

362 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

IsPointOverGameObject() not working as intended!!! 2 Answers

How do i Update a Transforms Position, and how do i have objects face along a spline?? 1 Answer

Ui image appear and disappear on trigger 1 Answer

Objects are not visible until the camera gets closer. 1 Answer

Unity Standard Assets First Person Controller Camera Not Working Correctly 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges