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Question by
uzibaron · Dec 23, 2015 at 04:27 PM ·
controllermaskavatarassetdatabase
editor scripting for setting mechanim statemachine layer avatarmask
Hi I tried the following which didn't work: var ac = AssetDatabase.LoadAssetAtPath(paths.controllersFolder + "c1.controller"); var mask = AssetDatabase.LoadAssetAtPath(paths.masksFolder + "Two hands.mask"); ac.layers[1].avatarMask = mask; AssetDatabase.SaveAssets(); also tried setting ac.layers[1] = new AnimatorControllerLayer(...params) which didn't help. it looks like the ac.layers is read-only. any ideas? thanks
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