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This question was closed Sep 28, 2020 at 02:20 AM by kikimevy for the following reason:

The question is answered, right answer was accepted

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Question by kikimevy · Sep 26, 2020 at 09:01 AM · 2d-platformerrigidbody2dgravity

How to change and change back gravity?

I'm very new to coding and unity2d as a whole. I am trying to make my character glide if the player is holding down space by lowering the gravity. So how would I change the gravity back after lowering it? Thanks!

public class Glide : MonoBehaviour { private Rigidbody2D rb;

 void Start()
 {
     rb = GetComponent<Rigidbody2D>();
     rb.gravityScale = 2;
 }

 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Space))
     {
         rb.gravityScale = 1;
     } else if (rb.gravityScale != 2);
     {
         rb.gravityScale = 2;
     }
 }

}

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Answer by Happy-Zomby · Sep 26, 2020 at 10:47 AM

Hi, I think you may want to use a Input.GetKeyUp(KeyCode.Space)) https://docs.unity3d.com/ScriptReference/Input.GetKeyUp.html in place of the "else if" Then I don't work with rigidbodies so not sure for the gravity scale. But the key up should help. Hope that helps

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avatar image Happy-Zomby · Sep 26, 2020 at 10:49 AM 0
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Or you can change if (Input.GetKeyDown(KeyCode.Space)) to Input.GetKey and use your else if (https://docs.unity3d.com/ScriptReference/Input.GetKey.html) but the previous method I mentioned may be more efficient.

avatar image kikimevy · Sep 26, 2020 at 11:05 AM 0
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Thanks so much, didn't know GetKeyUp was a thing! Worked Perfectly!

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